Overlord of the Hauntwoods
The Everywhere token is what gives away the real design: this is a ramp card wearing a beater's stat line. Whichever way you deploy the 6/5, it drops a tapped colorless land that is every basic land type at once, which does more work than a Wastes ever could: it counts as a Forest, a Swamp, an Island, all of them simultaneously, so it satisfies any color requirement, feeds any domain or landfall count, and answers any "sacrifice a Mountain" cost you built around. That the enter-and-attack triggers both mint one turns a fair-looking body into a recurring land engine, and the impending cost is where the design sharpens: pay it and the permanent spends four turns as an enchantment, not a creature, ticking down while it dodges creature-targeted removal and sorcery-speed sweepers aimed at bodies. Crucially, the land already arrived the moment it entered, so the acceleration lands early even though the 6/5 shows up late. Cast it at full price instead and you get the body immediately with the same land in tow. Green has printed ramp-on-a-stick since Alpha, but tying the mana to two triggers and hiding the whole clock behind a non-creature shell resolves the old green tension between wanting acceleration now and a payoff later: this is both, on a permanent that is hard to answer cleanly before it has already paid you.





