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Moxonomy

Overgrowth

Enchantment — Aura2 generic manaGreen mana

Two extra green per tap is the loudest output any land Aura in this lineage offers, double what Wild Growth or Utopia Sprawl manage at a third the cost. That ratio is what gives Overgrowth its only real argument, and it is also what exposes the design's fatal flaw: doubling the payoff did nothing to move the structural cost. The math never escapes its own setup. Even in the best case (enchanting an untapped land and tapping it that same turn for the bonus) the Aura nets back only two of the three invested, leaving you a step behind for the turn and only profiting a full cycle later. The one-mana versions solved the identical problem without the lag, which is why they stuck and this did not. An Aura that adds nothing to the board while sitting at this price is a liability against any deck applying pressure, and the card reads as a relic of an era when ramp still meant enchanting a land rather than running a dork or a cheap rock, and when designers were content to charge sorcery-speed setup for a payoff that arrived late. The double-green output is also a quiet commitment: it fuels green mana sinks specifically, not a splash, narrowing the build it belongs in further still. Instructive mostly for how completely the cheaper one-mana land Auras outclassed it.

Overgrowth (9ed)
9ED · #262common
Pricing
Normal: $0.48
Foil: $19.91
Oracle Text

Rules text

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional Green manaGreen mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

8 sets
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