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Moxonomy

Outland Liberator // Frenzied Trapbreaker

Creature — Human Werewolf // Creature — Werewolf

Naturalize has always been a spend-once effect: cash the card in for a single artifact or enchantment, and it never comes back. Grafting that line onto a 2/2 body already shifts the math, because the front face carries the sacrifice-for-destruction ability outright, so at floor you get a Naturalize with legs that can block or trade before it fires. The flip is where the design turns generous. The back face keeps the sacrifice line but adds an attack trigger that destroys an artifact or enchantment the defending player controls on every swing. That converts a potential one-shot into a repeatable answer: while the creature lives and keeps attacking, each combat dismantles a defensive permanent for no card at all. The Werewolf frame is doing pointed work against that generosity. Daybound only turns to night when a player casts nothing on their own turn, and once Nightbound is active it reverts to day only when a player casts at least two spells during their own turn. So the incentive to arm this creature runs directly against the impulse behind proactive artifact-and-enchantment hate, which normally wants to be cast and forgotten. To earn the free, repeatable destruction you have to slow your own hand and let the lights go out, then keep them out by developing sparingly. The result is a colorless attrition piece rather than a tempo one: its worth lives in grinding games where breaking one permanent per attack outweighs the discipline of holding spells to keep it flipped.

Outland Liberator // Frenzied Trapbreaker (mid)
MID · #303uncommon
Pricing
Normal: $0.28
Foil: $0.37
Oracle Text

Rules text

1 generic mana, Sacrifice this creature: Destroy target artifact or enchantment. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // 1 generic mana, Sacrifice this creature: Destroy target artifact or enchantment. Whenever this creature attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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