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Moxonomy

Oscorp Industries

Land

The Grixis tapland has always been a fixed thing: enters tapped, taps for one of three colors, done. What changes here is that the land wants to be discarded. Mayhem on a mana source is a strange proposition, because lands are the cards you least want in your graveyard and most want on the battlefield; giving a fixer a way to replay itself from the yard inverts the usual relationship. The two-life clause on entering from a graveyard is the meter running on that inversion: every graveyard-recur through Mayhem or any other reanimation of the land is a Shock's worth of life, so the card polices its own recursion loop rather than leaning on an outside limiter. That makes it a fixer that survives a discard outlet, a Faithless Looting or a rummage effect, and comes back tapped and bloody rather than staying dead. The timing note in the Mayhem reminder is the quiet constraint: it is still a land, so you can only replay it as your land for the turn, which keeps the recursion from becoming free ramp. What it represents is a design willing to put a graveyard keyword on the one card type that had been immune to graveyard synergies, and to price the loop in life instead of forbidding it outright.

Oscorp Industries (om1)
OM1 · #179rare
Pricing
Normal: $1.39
Foil: $1.78
Oracle Text

Rules text

This land enters tapped. When this land enters from a graveyard, you lose 2 life. Tap: Add Blue mana, Black mana, or Red mana. Mayhem (You may play this card from your graveyard if you discarded it this turn. Timing rules still apply.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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