Orthion, Hero of Lavabrink
The whole engine turns on a sacrifice clause that most copy effects lean on for tempo but that this one weaponizes on purpose. Because the tokens die at the next end step, the value is never the bodies: it is whatever fires when they enter or leave. Point the tap-ability at a creature with an enter-the-battlefield trigger and you get the trigger plus a hasty attacker for a turn; point it at something with a leaves-the-battlefield payoff and the mandatory sacrifice becomes an asset rather than a cost. The first mode is a repeatable one-token loop cheap enough to reach every turn cycle. The second mode is the build-around payoff: for a heavy pile of red mana, five copies at once, each swinging with haste, each entering and dying in the same window. On a creature whose entry trigger scales (drain, damage, tokens of its own), that is a one-turn combo finisher stapled to an otherwise fair 3/3. Both modes are sorcery-locked, so there is no instant-speed blink shenanigan and no combat trick; the payoff has to be built into the target you already control. The sorcery restriction does the balancing work, funneling the card toward decks that were going to abuse enter-the-battlefield value anyway and handing them a second copy of their best creature five times over.

