Orc Sureshot
The trigger isn't on this creature entering: it's on every creature that follows. That single distinction is the whole engine. A 4/2 for four mana is a fragile, forgettable body, but turn it into a payoff for going wide and it becomes a recurring removal valve. Each token that hits the battlefield clips a point off something an opponent controls, which means a board built on cheap creatures (Spirit tokens, Saproling makers, a single mass producer) converts an aggressive curve into a slow-motion sweep aimed exactly where you point it. The -1/-1 is until end of turn, so it doesn't permanently shrink anything on its own, but it stacks within a turn: three creatures entering on the same turn is a -3/-3 you can pile onto one blocker or spread across three. That timing window matters most against decks that rely on a single key body, because you can erase it for a combat step without spending a card. The design lives in the gap between its body and its ceiling: drawn in a vacuum it's a bad rate, but in a deck whose plan is already to flood the board, it taxes the opponent for every creature you were going to play anyway. It rewards the swarm, not the individual.

