Omo, Queen of Vesuva
Type-changing has always been a tribal support mechanic: give a creature a keyword, staple it onto a lord, watch the tokens fall in line. This turns the idea inside out by making type identity itself the payoff. An everything counter grants no stats and no abilities; it grants category, and category is what half the card pool checks before it does anything. A land that is every land type taps for whatever a follower demands, feeds any Domain count, and answers any "land of the chosen type" clause on the battlefield. A nonland creature that is every creature type becomes legal fodder for every tribal lord, every changeling synergy, and every "choose a creature type" trigger at once. The 1/5 body is the tell: this is not a beater but a persistent enabler, wide enough to survive combat and stick around dropping counters on each attack. The counters are permanent and repeatable, so the board compounds rather than resets, and both targets are optional each time, letting the effect chase whatever the board needs on a given turn. What this builds is a graft between the land-types theme and the creature-types theme, two mechanical spaces that rarely touch, run through one three-mana engine. The bet is that where the game constantly asks "does this match?", the permanent that answers yes to every such question is doing more work than its rate lets on.






