Ogre Taskmaster
An extra point of power, bought by closing off the defensive half of the creature entirely. Trading the ability to block for a better rate is the oldest pricing lever red has, the same discount logic behind Juggernaut, whose tempo arrives packaged with a downside that only bites when the game turns against you. The baseline it improves on is Hill Giant, the vanilla 3/3 for the same cost; this design pays for the upgrade by stripping out everything but offense. That makes it a one-directional commitment, a creature that only knows how to push damage, which suits the teaching-set context it came from. The early Portal-style products were built to introduce the game without the rules overhead of instants and stack interaction, so an aggressive body whose only complication is a static restriction fits the brief: nothing to track, nothing to respond to, just a number that walks across the table every turn. It represents red's bluntest design instinct, the creature equivalent of pointing at the opponent's life total and asking what they intend to do about it.








