Oath of the Grey Host
The three-chapter arc reads as a black midrange sequence compressed into a single enchantment: a Food handed to both you and a chosen opponent, then three life stripped alongside a Treasure, then a squad of flying Spirits to close. What holds it together is the Saga clock. The first chapter fires the moment the enchantment enters, and the rest resolve after your draw step on subsequent turns, so the payoff arrives on a schedule you commit to up front: you pay four mana now and collect across three turns, with the sacrifice after III the price of a permanent that keeps producing without a body to protect. The opening chapter is the odd one, a symmetrical gift that puts a Food in both your and a chosen opponent's stockpile before the card turns aggressive. From there the resource line skews back to you: a Treasure to accelerate or fix, then three 1/1 fliers that arrive tapped, delaying the swing by a turn as the last chapter cashes out. The split-color output is the other wrinkle. A mono-black card manufacturing white flying Spirits leans on the plane's flavor rather than the color pie, but the sequence coheres: the early Food banks life, the Treasure funds whatever the Spirits are backing, and the reward for riding the Saga to its end is a board plus a pile of tokens. The tension is that once the counters start ticking, the arc cannot be held back.

