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Moxonomy

Nurgle's Rot

Enchantment — AuraBlack mana

Most creature-enchanting removal in black wants the creature dead now: an aura that shrinks it, weakens it, or bleeds it out on the caster's own terms. This one inverts the timing. It attaches for a single black mana and then sits inert until the enchanted creature dies by any means, at which point it returns to hand and leaves behind a 1/3 Demon. That patience is the whole design. You are not paying to kill anything; you are pre-registering a reward for a death that will probably happen anyway, whether from combat, a board wipe, or an opponent's own sacrifice outlet. The recursion clause turns it into a reusable annotation on the battlefield: enchant, wait, collect a body, replay it on the next likely casualty. It compounds in exactly the attrition-heavy, blocker-trading environments where creatures die constantly and a single mana of setup pays off across a long game. The flavor tracks the mechanics precisely: Nurgle's plague spreads by proliferation, and the card literally converts each death into another plague-bearer, a slow demographic takeover rather than a clean kill. It is a value engine wearing an aura's costume, priced so low that the only real expense is the tempo of committing a card to a creature you do not control and cannot immediately remove.

Nurgle's Rot (40k)
40K · #45★uncommon
Pricing
Normal:
Foil: $24.85
Oracle Text

Rules text

Enchant creature an opponent controls When enchanted creature dies, return this card to its owner's hand and you create a 1/3 black Demon creature token named Plaguebearer of Nurgle.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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