Nomad Mythmaker
Auras have always carried a structural risk that other permanents do not: kill the enchanted creature and the Aura dies with it, a two-for-one the opponent gets for free. This is the engine built to laugh at that exchange. By pulling Aura cards out of any graveyard (yours or the opponent's) and reattaching them to your own creatures for a single white mana, it converts that fragility into a recursion loop, recovering your pumped-up enchantments after a removal spell or harvesting an opponent's discarded buffs as your own. The targeting is broader than ownership: it draws from any graveyard, so a board littered with dead creatures becomes a parts bin. But the oracle text fences off the most tempting line. The Aura must arrive attached to a creature you control, which means the obvious "steal their Control Magic" play does nothing; a theft Aura returned onto your own creature is wasted motion. What it wants instead is a stockpile of enchantments that pay off when reattached to a body you already own, which is also the catch that keeps the loop from being free: you need a critical mass of high-impact Auras in the bin before the activation is worth a card and a tap, and Auras that do nothing on return are dead weight. The Cleric body is incidental. This is grindy build-around recursion that rewards a deck already committed to the Aura plan, not a splash for incidental value.



