The Izzet artifact deck in TMT is the only real buyer, and the deck's bounce payoffs are thinner than the card's design wants them to be. Sneak shows up on 59 cards in the set, but it lives mostly outside UR, and the artifact subtheme at common doesn't offer the dense ETB recursion the trigger was built around. That caps the ceiling well below what the text promises. You pay three for a 3/2 with scry 1 and an optional bounce, then pay the recast cost again on whatever you picked up, and the recast tax is steep enough that you often decline. The bounce earns its slot on a permanent with a worthwhile ETB: an Equipment you want to re-equip, or an artifact creature whose enter trigger justifies a full recast. Neither is dense enough at common to build around, which leaves the scry doing the work most games.
Pick band lands around P2P4 to P2P6 in UR Artifacts once the deck has come together, later in any other shell. The hybrid pips earn their keep: a mono-blue artifact build or a red-splash deck runs it without committing to a third color, useful in a format where two-color decks lean on utility lands like Escape Tunnel and TCRI Building to stretch a splash.
Maindeck in UR, sideboard or pass elsewhere. The 3/2 trades up on defense, killing the 2/3 that anchors the format's common slot, and it survives attacking into one only if you have a trick to back it. Stomped by the Foot answers it for two on curve, the standard tax on a three-drop with no resilience. The scry floor keeps it from ever being dead; the missing ETB density keeps it from being more than the third or fourth value piece in its only home.
