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Moxonomy

Noble Steeds

Enchantment2 generic manaWhite mana

Parking a repeatable first-strike granter on an enchantment is the design quirk worth pausing on: the effect lives permanently on the battlefield and never commits to combat to do its work. That makes it a combat-math engine rather than a single trick fired and gone. Each activation is cheap enough to fire several times across a turn cycle, so the card converts surplus white mana into a standing threat that lets any attacker or blocker win a fight it should have lost. The structural trade is the per-use cost: the enchantment contributes nothing until you spend mana through it, it taxes a card slot, and it rewards a board already worth augmenting rather than one you still have to build. That pattern was familiar among the enchantment-based combat enablers of its era, where the body of the deck did the attacking and a static piece quietly upgraded every exchange. The ceiling is narrow (first strike, and only first strike), but the floor is durability: opponents cannot blunt it by killing a creature, only by answering the enchantment itself. This is a utility piece for a creature-heavy white deck that wants its combats to stop being symmetrical, and it asks for nothing more glamorous than a steady supply of mana and a board to point it at.

Noble Steeds (all)
ALL · #11acommon
Pricing
Normal: $0.20
Foil:
Oracle Text

Rules text

1 generic manaWhite mana: Target creature gains first strike until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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