Nelly Borca, Impulsive Accuser
Goad is normally a redirection tool: you point another player's army somewhere other than you and hope the resulting bloodshed works in your favor. This design closes the loop by rewarding the aggression it forces. Every attack suspects a fresh creature, and suspicion stacks (menace plus a can't-block clause piling up across the table) until the board is a snarl of creatures compelled to swing and unable to hold anything back. That is where the second ability collects. Whenever creatures an opponent controls connect with your opponents, both you and the attacker refill, which reframes classic goad-fueled chaos into a shared card-advantage subscription that keeps the table swinging into each other rather than at you. The 2/4 body with vigilance is the quiet keystone: it attacks every turn to keep suspecting new targets without ever dropping its guard, so the goad chain never lapses and the accuser never becomes the obvious retaliation target. What holds the effect together is the asymmetry in permanence: suspicion sticks, while goad is reapplied fresh each time Nelly attacks, so the pool of compelled attackers only grows even as individual goad orders expire. The result is a table-manipulation card for a referee's temperament rather than a combatant's, weaponizing an opponent's own creatures as both attackers and a card-draw meter that ticks up every time someone else takes damage.


