Negative Zone Portal
Graveyard hate that pays you to keep pulling the trigger is nothing new: Scavenging Ooze and Bojuka Bog have long made exile a value proposition rather than a tax on your turn. What distinguishes this design is that it hoards its work in a visible pile and then bets against you for doing it well. The more creature cards you strip from opponents' graveyards, the closer the artifact drifts toward the coin-flip clause, and once four or more creatures sit exiled beneath it, every upkeep becomes a gamble on whether the whole cache stays locked away. Lose the flip and you not only sacrifice the engine, you hand one of those exiled cards back to its owner at random, potentially returning the very reanimation target you spent turns denying them.
That self-sabotaging back half is the price for a repeatable, cheap exile-and-draw effect, and it reframes how you use it. The card rewards restraint against creature-heavy graveyards: exiling noncreature cards never advances the counter, so a disciplined pilot can keep the engine humming indefinitely by choosing targets that draw no card but also never build toward the flip. It is graveyard hate with a governor built in, a piece that punishes greed rather than color or curve, and the tension it creates (draw more now, or stay under the threshold and keep the artifact) is the whole decision the card exists to pose.

