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Moxonomy

Needlebite Trap

Instant — Trap5 generic manaBlack manaBlack mana

Cast at full price, a seven-mana drain-five is an afterthought, and that's deliberate: the spell is sized to never be paid for honestly. Its real cost is Black mana, available only when an opponent gained life that turn, and the gap between those two numbers is the entire mechanism. Lifegain is rarely a board-defining play; it arrives incidentally, off a lifelink connection in combat, a Kitchen Finks blink, a stray triggered gain from some value engine. So the Trap subtype here works as a punisher tuned to its harshest setting: a dead card most of the time, priced as a blowout for the precise moment the opposing deck does the thing it wants to do anyway. Holding up a useless instant on the gamble that one of those incidental moments shows up is a real opportunity cost, and the payoff when it lands is a ten-life swing across the table for a single black mana. That swing reads as theft because it taxes a decision the opponent never thought of as a decision. It is built around an opponent's least-considered play, which is both why it sits unplayed in most hands and why, on the rare turn the condition flips, the cost feels like it cheated the rules of the game.

Needlebite Trap (zen)
ZEN · #105uncommon
Pricing
Normal: $0.25
Foil: $4.04
Oracle Text

Rules text

If an opponent gained life this turn, you may pay Black mana rather than pay this spell's mana cost. Target player loses 5 life and you gain 5 life.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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