Kitchen Finks
For years this was the default answer to aggression in any fair green-white deck that could field it: a three-drop that traded with two attackers, gained enough life to matter against burn, and replaced itself against single-target removal. Three mana (one generic and two hybrid pips that let mono-green or mono-white shells run it untaxed) buys a 3/2 that refunds two life on entry and, on its first death, comes back to do it again, leaving a 2/1 behind. That is four life, two bodies, and two enter triggers wrung out of one card. Persist is self-limiting in exactly the way that keeps it grinding rather than looping: the return arrives with a -1/-1 counter, so the second death no longer meets persist's no-counter clause and stays permanent. That counter is what separates the fair card from the broken one. Hand the creature a repeatable sacrifice outlet plus any way to keep that counter off (a growth effect that cancels it the moment it lands, or anything that prevents the counter from being placed at all) and the self-limiting clause stops doing its job: the body dies, returns clean, and the loop never closes. That is the recipe behind its infinite-life and infinite-sacrifice combos, and it is precisely why the counter is load-bearing. Left alone, though, it just grinds: a road bump that gives back far more than three mana usually buys.






