Necromantic Selection
Wrath effects and reanimation usually live in different parts of a black deck's arc: the board wipe is the panic button, the reanimation spell is the payoff you assemble around. This collapses both into one cast, and the sequencing is what makes it more than a pricier Damnation. The destruction resolves first, filling every graveyard at once, and only then do you pick from that freshly-stocked pool, which means the best target is frequently a creature you just killed off an opponent's side rather than anything you set up yourself. You are not building toward a reanimation turn; you are letting your opponents build it for you, then taking the spoils after the smoke clears. The recovered creature comes back as your zombie, a flavor wrapper for the steal that also feeds black's tribal payoffs. Two restrictions pay for the swing: seven mana with a triple-black commitment that locks it out of greedy multicolor manabases, and a self-exile clause that makes the whole thing a one-shot, no recursion, no flashback, no looping it back with the very engine it powers. The result is a symmetrical sweeper that ends asymmetrically, a design that asks you to wait until the most valuable body on the table is one you would happily inherit, and then trades the board for it.





