Necrodominance
The line that started with Necropotence: pay life, draw cards, no ceiling on the pump, every descendant priced to stop just short of a two-turn combo kill. Yawgmoth's Bargain took the same engine and shaved the color pip. This one takes the template and welds a stack of restraints onto it, all pointing the same direction. The five-card maximum hand size caps the hoard you can hold, so you have to spend what you draw rather than bank it across turns. Skipping your draw step nets out the exchange. And the exile-instead-of-graveyard replacement is the sharp clause: it is not upside, it is a leash, cutting off the reanimation and recursion loops that a mono-black life-payment deck would otherwise assemble from its own discards. That last clause is the design tell. A card that draws this hard would be a graveyard toolbox in any other shell; here the toolbox is welded shut, so the payoff has to come from the cards themselves and from whatever instants you can cast once the draw resolves at your end step. Every life-payment engine in this lineage is a burn spell pointed at your own total; the question a designer answers is what you are allowed to do with the velocity. The answer here is: draw big, then commit at instant speed or wait for your next turn. The draw fires only through a triggered ability at the beginning of your end step, on the stack and out of your hands, then forbids you from turning that draw into a slower, safer value grind.


