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Moxonomy

Naturalize

Instant1 generic manaGreen mana

For most of Magic's history this was the green answer Wizards reached for by default: clean, instant-speed, no fuss, no upside beyond the kill. The two mana it costs buys exactly one destroyed permanent, which makes its value entirely contingent on what it points at. Green pays full price for interaction outside its lane: the color pie hands it artifacts and enchantments to break and little reach beyond that, so the rate here is not a bargain, just the standard. What is notable is how thoroughly later printings ate its lunch. Disenchant always covered the same range a color over; green eventually got Reclamation Sage stapling the effect to a body, then a generation of "destroy with a rider" cards that throw in a card draw or a +1/+1 counter on top. Naturalize is the version with nothing attached, the baseline those upgrades are measured against. That plainness is exactly why it kept getting reprinted across more than a decade of core sets: it is the floor for green removal of noncreature permanents, the answer that does precisely what it says and asks nothing in return.

Naturalize (m11)
M11 · #186common
Pricing
Normal: $0.07
Foil: $0.33
Oracle Text

Rules text

Destroy target artifact or enchantment.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

25 sets
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