Naturalize
For most of Magic's history this was the green answer Wizards reached for by default: clean, instant-speed, no fuss, no upside beyond the kill. The two mana it costs buys exactly one destroyed permanent, which makes its value entirely contingent on what it points at. Green pays full price for interaction outside its lane: the color pie hands it artifacts and enchantments to break and little reach beyond that, so the rate here is not a bargain, just the standard. What is notable is how thoroughly later printings ate its lunch. Disenchant always covered the same range a color over; green eventually got Reclamation Sage stapling the effect to a body, then a generation of "destroy with a rider" cards that throw in a card draw or a +1/+1 counter on top. Naturalize is the version with nothing attached, the baseline those upgrades are measured against. That plainness is exactly why it kept getting reprinted across more than a decade of core sets: it is the floor for green removal of noncreature permanents, the answer that does precisely what it says and asks nothing in return.

Rules text
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Other printings
- Alchemy Horizons: Baldur's Gate#927
- The List#M19-190
- Core Set 2019#190
- Duel Decks: Elves vs. Inventors#19
- Rivals of Ixalan#139
- Dragons of Tarkir#193
- Khans of Tarkir#142
- Magic 2015#185
























