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Moxonomy

Mystic Monastery

Land

The triland was the design answer to a problem that the original taplands and the painlands both got half-right: three colors of fixing in a single slot, with the tax paid up front rather than in life or in subsequent damage. Entering tapped is the entire cost, and it is a cost the deckbuilder pays on the turn the land arrives rather than every time it taps for mana. That tradeoff shapes how these lands are sequenced: they want to come down early, when a tempo loss matters least, and they punish the greedy curve that needs untapped color on turn three. The color identity here (Jeskai's blue, red, and white) maps to a specific wedge, and the cycle's value comes from collapsing what would otherwise be two or three separate dual lands into one card, freeing slots for spells. It is unglamorous fixing, the kind of land that never wins a game on its own but quietly enables the three-color decks that do. The lineage runs from the original tap-dual cycle through the painlands and forward into the later triomes that bolted on a land type and a cycling ability; this is the plain middle of that progression, the version with no upside attached to the tapped clause, just the fixing and the tempo bill that pays for it.

Mystic Monastery (c17)
C17 · #263uncommon
Pricing
Normal: $0.22
Foil:
Oracle Text

Rules text

This land enters tapped. Tap: Add Blue mana, Red mana, or White mana.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

19 sets
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