Mysterio, Master of Illusion
A payoff that reads your board and pays you in bodies rather than anthem effects. The count reads only your nontoken Villains, so this rewards a board already built rather than seeding one; it enters into developed width and doubles it, spinning out a 3/3 for every real Villain you have committed. The exile clause is where the math turns dangerous. Because the illusion army is leashed to the 3/3 that made it, removal on the caster is removal on the entire battalion at once, and a single well-timed answer erases a whole combat step's worth of pressure. That is the tax on the width: overcommit, and you hand your opponent one clean line to unwind everything you invested. There is a quieter upside in the token type. Those tokens read as Illusions, not just Villains, so they feed any Illusion-matters or blue-token engine without depending on the Villain payoff to see them. This belongs to a long line of blue tribal finishers built on "the more you have, the more you get," but the leash inverts the snowball at the top end: the wider the board, the larger the single point of failure you have just created.



