Mugging
Two damage for a single red has always been a fair price; the rider here is what changes the math. By stripping the target of its ability to block, this turns a removal spell into an attack-step enabler: point it at the only blocker your opponent has and the rest of your board walks in untouched, whether or not the two damage finishes the job. That dual mode is the design tension at the heart of it. Against an X/2 or smaller it reads as clean removal; against something bigger it becomes a Falter that happens to deal damage on the way through, opening a lane for the alpha strike an aggressive deck is already trying to land. The catch is the sorcery speed: cast in your main phase, before combat declarations, so it cannot ambush an attacker or save a creature mid-combat. You commit to the plan, then attack. That places it firmly in the lineage of one-mana red effects built to turn a stalled board into lethal, doing in a single card what burn plus a separate Falter effect would take two to accomplish.



