Moseo, Vein's New Dean
The recursion loop here is chained through a resource most reanimation ignores: lifegain, not the graveyard directly. The body is a fragile 2/1 flyer, but on arrival it hands you a Pest that gains you a life the moment it attacks, and that single point is the seed that turns Infusion on. From your end step, whatever life you banked that turn becomes a mana-value ceiling on what crawls back from the yard, which means the engine scales with how hard you leaned into gaining life rather than how much mana you have open. That coupling is the whole design tension: a small-ball drain deck reanimates a small-ball creature, while a build that spikes its life total in a single turn can drag back something genuinely large without ever casting it. The Pest offers a floor of one just by attacking, but the ceiling is yours to raise, and the card rewards stacking lifegain triggers into a single turn rather than dribbling them out. It sits in the black-green warlock lineage that treats life as a currency to be spent and recouped, except here the recouping is the payoff and the reanimation is what the currency buys. The 2/1 with flying will not survive a stiff breeze, but the token it leaves behind is the actual machine.


