Moria Scavenger
A rummaging engine that pays a bonus for feeding creatures into it: tap and discard for a fresh card, and if what you pitched was a creature, the loot also grows your Orc Army. That coupling is the whole design logic. Card filtering and a token strategy usually pull deckbuilding in opposite directions, since one wants spells and the other wants bodies, but the amass rider aligns them so that dead creatures in hand become both a new card and a counter on the board. The 1/4 body plus deathtouch turns the untapped state into a genuine blocker: it survives the small hits, trades up into anything larger, and only stops guarding when you tap it for value. Haste is the odd note in an otherwise defensive package, and it belongs to the Scavenger alone: the payoff is that you can loot the turn it lands rather than waiting out summoning sickness on the activated ability, wringing a card out of it immediately instead of holding the engine hostage for a turn. Deathtouch on a repeatable looter is a quieter kind of pressure than it looks, because every activation costs you a lethal blocker, and the discard requirement means the engine runs only as long as your hand holds fuel worth throwing away.


