Moria Marauder
The engine that pays for a fragile body. Double strike on a 1/1 that dies to any incidental damage is normally a liability, but here it doubles the impulse-draw trigger: this Marauder alone connects for two exiles a swing, and every other Goblin or Orc that lands combat damage feeds the same pile. It answers a familiar Goblin-deck problem, that wide aggressive boards run out of cards long before they run out of attackers, by converting each unblocked hit into a fresh card you can spend this turn. The restriction that keeps the tap running is the timing clause: exiled cards must be played that turn or lost, so the reward scales with a board that can actually deploy what it finds rather than banking it. That makes the card a converter, not a value grinder; it wants a low curve and a full grip of things to dump the moment they flip. It sits in the lineage of aggressive red card-advantage pieces that trade the graveyard's permanence for velocity, the same trade Light Up the Stage and Reckless Impulse make, except the payout is a repeatable combat trigger instead of a single spell. Kill it and the tribe reverts to hellbent topdecking; leave it alone across a couple of profitable attacks and a mono-red board stops being a race and starts being a chain.




