Moonlight Bargain
Night's Whisper and Sign in Blood ask you to pay life for cards before you see them; this one inverts the order, dealing you five options face up and letting you decide, card by card, which are worth two life to keep. The result is a draw spell with a built-in price ceiling: pay zero and rake all five into the graveyard, pay ten and put the whole stack into your hand, with every gradation in between. That makes it self-tuning in a way flat card draw never is, because the cards you decline still land somewhere useful in a graveyard-fueled shell rather than vanishing. The two-life-per-card meter is what pays for looking at five: you never overpay for cards you do not want, since refusal feeds reanimation, delve, and graveyard recursion instead of wasting the dig. The instant-speed window is the quiet upgrade over its sorcery-speed cousins, letting you refill on an opponent's end step or after a board has settled rather than tapping out on your own turn. It is a black draw effect for a player who has done the arithmetic on their own life total and decided the cards are worth more.

