Monstrous Emergence
Green's fight spells have always asked you to put a creature in harm's way: Prey Upon, Pounce, Rabid Bite each route damage through combat math or a creature you already have on the board. This one severs the reciprocity and adds a second payment option that costs nothing but information. You can point the damage with a creature you control (the fight-adjacent mode, minus the counterattack), or you can simply reveal a fat creature from your hand and fire off its power as a burn spell while it stays in your grip. That reveal clause is the whole design conceit: it turns the biggest thing in your hand into removal without asking you to cast it, so a stranded seven-drop becomes seven damage at two mana and stays castable next turn. It is green's cleanest answer yet to the color's oldest weakness, which is killing a creature without trading bodies or waiting for a combat step it might lose. The tension is that both modes are only as good as your board or your hand: with nothing large to name, the card is dead, and the reveal telegraphs exactly what you are holding to an attentive opponent. But the ceiling scales with how top-heavy you build, which makes it a natural fit for ramp and reanimator shells that are flush with high-power creatures they cannot always afford to deploy.
