Model of Unity
Voting is one of the game's rarest structures, a will-of-the-council dial that usually asks nothing of the opponents who help you win the vote. This inverts that: it bribes the table into siding with you by handing everyone who agrees a shared scry, coalition-building baked into the card rather than left to table talk. The design math is deliberate. Voting outcomes hinge on whether opponents want to give you what you asked for, and most political cards offer them no reason to; here the reward is symmetrical and free, so the incentive to fall in line lives in the artifact instead of in your persuasion. That the whole apparatus rides on a three-mana any-color rock is the tell. The voting payoff only materializes in a deck actively running council's dilemma or will-of-the-council effects that put a ballot in front of the table, while the mana ability underneath is the floor that keeps it from being a dead draw in games where nobody ever votes. Read as engineering, it is a fixing rock with an alignment engine welded on: inert for the voting subtheme in a vacuum, and everything for it once the votes start stacking. The card justifies its first line of text only in a build committed to putting choices in front of the room, which is precisely why the second line exists, to keep the slot from going to waste when the council never convenes.


