Mizzium Mortars
Overload is the mechanic that lets one slot carry two jobs, and this is its sharpest expression in red. The base mode is a clean two-mana removal spell that handles almost anything an opponent leans on. The detail that does the real work is the targeting clause: "target creature you don't control." When you pay the overload cost, that "target" becomes "each," so the spell wipes the entire opposing board while leaving your own creatures standing. Most red sweepers are symmetric and punish the aggressor as much as the defender; this one reads the battlefield from your seat and burns only the other half. The asymmetry is the whole appeal, and the cost ladder is what pays for it. Four damage for two mana is a fair, unremarkable rate. The board-clearing mode asks for , six mana with three red pips, which gates the wrath behind a serious mono-red commitment and keeps it as a top-end stabilizer rather than a cheap reset button. The payoff is a card that is never dead in hand: early interaction when you need to trade, a one-sided swing when you need to climb back into the game, all without ever touching your own side of the table.







