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Moxonomy

Mirror Room // Fractured Realm

Enchantment — Room // Enchantment — Room2 generic manaBlue mana5 generic manaBlue manaBlue mana

Two doors, two costs, and a sequencing puzzle wedged between them. The cheap front half staples a clone to a permanent that stays on the battlefield after it fires: unlocking the door is itself a triggered ability rather than a spell that resolves off the stack and leaves, so the enchantment lingers where a one-shot copy spell would not. The back half is a different animal. Doubling every triggered ability of your permanents is one of the highest ceilings blue is allowed to reach, the sort of recurring multiplier normally fenced behind dedicated blink or engine shells. Both halves are strictly sorcery-speed, since a door only opens on your own turn with its full cost paid at once.

The interaction between the two is what rewards a precise order of operations. Unlock Fractured Realm first, and the front door's "when you unlock this door" is a triggered ability of a permanent you control, so the doubler catches it: unlocking Mirror Room then fires twice and mints two Reflection copies instead of one. Reverse the order and the unlock trigger has already resolved before the doubler exists, leaving you a single token and no interaction at all. Neither door needs the other to justify its cost, but the payoff is engineered for a player who intends to open both and knows which goes first.

Mirror Room // Fractured Realm (dsk)
DSK · #67mythic
Pricing
Normal: $2.42
Foil: $3.28
Oracle Text

Rules text

When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // If a triggered ability of a permanent you control triggers, that ability triggers an additional time. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

2 sets
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