Skip to content
Moxonomy

Mirage Phalanx

Creature — Human Soldier4 generic manaRed manaRed mana

Soulbond usually offers a shared keyword or a static buff, a one-time handshake between two bodies that costs nothing to maintain past the pairing. This one weaponizes the pairing itself into a doubling engine: once linked, both creatures spit out a hasty copy at the start of combat, so a modest partner suddenly gets its stats and abilities stapled onto a temporary token every turn. The tokens exile at end of combat, which is the constraint doing the real work: nothing sticks, the board never snowballs past a single swing, and the whole apparatus collapses the moment either creature leaves. That makes the pairing a genuine decision rather than a formality. The math favors attack triggers over enters-the-battlefield ones: because the original creatures are already in play, only the two fresh tokens enter each turn, but every copy plus every original swings, so a creature that does something when it attacks fires that trigger twice per pairing while an enter-the-battlefield payoff only banks the token's single arrival. Leave it paired with vanilla stats and you get a bigger alpha strike and little else. It rewards asking not "what has a good keyword" but "what wants to attack repeatedly and drag a haste-enabled clone along for the swing." The 4/4 body for six is deliberately unremarkable, because the card is not selling its own statline; it is selling the multiplier it grants, and the exile clause keeps that multiplier from compounding into an unbeatable position.

Mirage Phalanx (voc)
VOC · #73rare
Pricing
Normal: $1.53
Foil:
Oracle Text

Rules text

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Quick navigation
move selectesc close