Skip to content
Moxonomy

Minotaur Illusionist

Creature — Minotaur Wizard3 generic manaBlue manaRed mana

Two abilities that pull in opposite directions, both built to make a removal spell whiff. Shroud for one and blue makes the 3/4 untargetable for the turn, dodging the point-and-click answers that would otherwise trade up against a five-mana body. The sacrifice ability then converts that protected power into a guaranteed three damage to a creature, on the player's own terms: by the time the opponent could respond, the ability is already on the stack with the Minotaur as a damage source rather than a target. The pairing rewards a specific sequence: hold up the shroud activation through a removal window, then cash the creature in for a kill before it can be answered, so the opponent never gets a clean shot at either the body or the ability. It is a defensive enabler and a one-shot Flame Burst stapled together, which is a strange amount of text for a creature that mostly wants to die at instant speed. The result is a card that is hard to kill while it lives and dangerous on the way out, the kind of fiddly value engine the Invasion block built around its enemy-color pairs.

Minotaur Illusionist (apc)
APC · #111uncommon
Pricing
Normal: $0.25
Foil: $1.26
Oracle Text

Rules text

1 generic manaBlue mana: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Red mana, Sacrifice this creature: It deals damage equal to its power to target creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Quick navigation
move selectesc close