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Moxonomy

Mindspring Merfolk

Creature — Merfolk WizardBlue mana

Exhaust turns a card that would otherwise scale into a card that spikes exactly once, and that constraint is the whole reason this reads the way it does. A repeatable draw-X plus lord effect on a one-drop would be an engine you never stop tapping; the once-only activation converts it into a single, deliberate payoff you save for the turn the mana is there. The design puts two competing incentives on the same ability: raw card advantage that wants X large, and a board pump that wants a wide Merfolk battlefield to reward, and you rarely get to maximize both. Cast it early to hold the tribe's anthem-in-waiting, then dump mana into the exhaust when a stalled board wants the counters more than the cards, or when you are refueling from empty and the counters are gravy. The tap symbol matters too: this competes with attacking and with any other tap ability the body might otherwise supply, so committing to the exhaust is a turn spent developing nothing else. It is a curve-topping ability stapled to a fragile 1/1, which is the honest tension here. You draw and buff on the turn you choose, once, and before that turn it is a lone 1/1 waiting to be answered.

Mindspring Merfolk (dft)
DFT · #436rare
Pricing
Normal:
Foil: $2.09
Oracle Text

Rules text

Exhaust — X generic manaBlue manaBlue mana, Tap: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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