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Moxonomy

Migrating Ketradon

Creature — Dinosaur4 generic manaGreen manaGreen mana

The whole point of a card like this is that it never sits dead in your hand. A 6/6 with reach that gains four life is a fine floor for a green midrange deck: it blocks fliers, stabilizes a race, and eats an attacker in a stalled board. But six mana is a real ask on curve, and green's history is littered with beaters that clog an opening hand when the game goes the wrong way. Cycling for 2 generic mana answers that: in the games where a slow fatty is the last thing you want, it becomes a two-mana cantrip instead. That flexibility is the design lever here, the same lever pulled by cards like Shefet Monitor and the broader cycling-creature lineage that green has leaned on for years. The friction is deliberate: the more resilient you make the front half against dead draws, the less you can afford to make the body itself, so the ceiling stays honest at a big-but-unexciting 6/6. What you are really buying is a card that reads as two different spells depending on the board, and never as a mulligan. That is the quiet value of a cycling body: it lowers the variance cost of running a top-heavy creature without demanding you build around it.

Migrating Ketradon (dft)
DFT · #170common
Pricing
Normal: $0.14
Foil: $0.24
Oracle Text

Rules text

Reach When this creature enters, you gain 4 life. Cycling 2 generic mana (2 generic mana, Discard this card: Draw a card.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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