Migloz, Maze Crusher
A 4/4 for three mana is already an aggressive baseline, but the five oil counters turn that body into a battery: a depleting bank of activations that spends itself down for exactly the effect the situation demands. That is the design idea. Rather than printing a creature with a fixed suite of keywords, this splits its power into a finite pool, so vigilance and menace, a growth burst, and artifact-or-enchantment removal all draw from the same reservoir. You cannot have everything; every counter spent pushing damage through is a counter no longer available for blowing up a problem permanent. The stack at five is the entire tension: the card starts at maximum optionality and drains toward a plain, keyword-less beater as the game runs long, which makes each activation a decision about which version of the threat you want this turn and which versions you are surrendering for good. The destroy mode is what gives this a second job beyond the clock. A green-red aggressive creature that answers artifacts and enchantments on its own is doing work that usually costs a separate card, at the price of three of its five counters, the single most expensive option on the sheet. It is a self-contained toolbox that trades permanence for flexibility, spending toward the floor its stat line guarantees.




