Merfolk of the Depths
A 4/2 at this cost is a body that dies to almost anything, so the entire pitch rests on flash: the right to ambush an attacker, hold up the option of a creature or a trick, and frame the rate as a tax paid for instant-speed flexibility rather than a body well below curve. The portion of the cost is the practical concession, letting the card slot into either half of a Simic shell without committing to both colors, the kind of allowance a two-color common needs to stay castable across as many decks as possible. What it lacks is a window worth exploiting: flash on a 4/2 with no enters-the-battlefield trigger, no evasion, and no late-game scaling means the ambush rarely trades up and never generates value beyond the surprise itself. This is filler in its purest form, a Merfolk Soldier built to round out a creature curve and offer a flash body when nothing better is on offer. Even the dual-pip mana is more courtesy than virtue, a castability tweak rather than a design idea. Plain to say, but truer than any angle a card this modest could earn.

