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Moxonomy

Merfolk of the Depths

Creature — Merfolk Soldier4 generic manaGreen or Blue manaGreen or Blue mana

A 4/2 at this cost is a body that dies to almost anything, so the entire pitch rests on flash: the right to ambush an attacker, hold up the option of a creature or a trick, and frame the rate as a tax paid for instant-speed flexibility rather than a body well below curve. The Green or Blue manaGreen or Blue mana portion of the cost is the practical concession, letting the card slot into either half of a Simic shell without committing to both colors, the kind of allowance a two-color common needs to stay castable across as many decks as possible. What it lacks is a window worth exploiting: flash on a 4/2 with no enters-the-battlefield trigger, no evasion, and no late-game scaling means the ambush rarely trades up and never generates value beyond the surprise itself. This is filler in its purest form, a Merfolk Soldier built to round out a creature curve and offer a flash body when nothing better is on offer. Even the dual-pip mana is more courtesy than virtue, a castability tweak rather than a design idea. Plain to say, but truer than any angle a card this modest could earn.

Merfolk of the Depths (rvr)
RVR · #200common
Pricing
Normal: $0.05
Foil: $0.05
Oracle Text

Rules text

Flash (You may cast this spell any time you could cast an instant.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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