Merchant of Truth
The design puzzle here is turning a defensive body into an aggressive one without changing the body. A 2/5 flier that generates a Clue every time one of your nontoken creatures dies reads like a value engine built to grind, and it is: attrition, sacrifice loops, non-token creatures traded away in combat all feed the investigate trigger. The nontoken restriction matters, because it steers you toward real creatures worth building around rather than a horde of expendable tokens; the deaths you profit from are the ones that already cost you something. But the second line rewrites what those Clues are worth. Granting exalted to your Clues means each artifact you accumulate is a stacking anthem for a lone attacker, so a board that looks passive is quietly loading up a single swinger. The interplay is the whole idea: the creatures that die build the Clues, and the Clues size the attack, so the deck wants a steady trickle of death triggers rather than a wide alpha strike. That inverts the usual exalted tension. Historically the mechanic punishes you for going wide by asking you to hold your board back and commit to one attacker; here your fuel is already dead, so there is no board to hold back in the first place. It feeds on a graveyard rather than a battlefield. The flying keeps the payoff evasive so a pumped attacker connects, and the five toughness anchors a defense while the Clues pile up behind it.

