Skip to content
Moxonomy

Mercadian Bazaar

Land

Patience taxed twice, and never paying out cheap. The land enters tapped, so it costs a tempo before it does anything, and it produces no mana on its own: the only way to get red out of it is to spend a turn's tap removing counters you spent earlier turns banking. So every point of mana is a turn already paid for in advance, charged up across several quiet turns and then released in one lumpy burst. That makes it a battery rather than a source. You decide how much to drain at a time (the activation removes any number of counters, so you can pull two now and leave three for later), but the math never beats a land that just taps for one each turn; the appeal is the saved surge, the ability to dump a hoard into a single explosive turn when you finally have something worth pointing it at. The friction is the entire design. It belongs to a storage-counter cycle of color-shifted siblings (Saprazzan Cove does the same trick in blue), an early-era treatment of lands as long-term mana reservoirs rather than fixers, predating the cleaner storage lands that let you bank and still tap for one in the same package. Outside a deck that actively wants a delayed red flood for expensive one-shots, it asks for several turns of faith and a real tempo down payment before it earns a thing.

Mercadian Bazaar (mmq)
MMQ · #321uncommon
Pricing
Normal: $0.56
Foil: $12.81
Oracle Text

Rules text

This land enters tapped. Tap: Put a storage counter on this land. Tap, Remove any number of storage counters from this land: Add Red mana for each storage counter removed this way.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close