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Moxonomy

Megrim

Enchantment2 generic manaBlack mana

The engine that gave discard a clock instead of a tempo profit. Stripping an opponent's hand has always been card advantage, but card advantage on its own does not win games; it just narrows the opponent's options. This enchantment reframes every discard as a Shock to the face, turning the symmetrical chore of hand disruption into a wincon. The crucial design choice is that it only punishes discards by opponents, which keeps your own loots, cycling, and rummaging clean and points the whole machine outward. That sets up a deck built backward from the trigger: you no longer run discard to deny resources, you run it to deal damage, and effects that force repeated discards (the wheel-style mass discard, the per-turn attrition pieces) stop being card-neutral hand attack and become burn that scales with the opponent's grip. It is the foundational piece of the discard-as-aggression archetype, the card every later "punisher" effect in black has been measured against, and the reason "make them discard their whole hand" reads as lethal math rather than a board-state inconvenience. The 2 damage per card is small in isolation; the archetype's job is to make that number fire over and over.

Megrim (9ed)
9ED · #144uncommon
Pricing
Normal: $1.06
Foil: $12.00
Oracle Text

Rules text

Whenever an opponent discards a card, this enchantment deals 2 damage to that player.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

9 sets
Show all 9 other printings
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