M'Baku, Jabari Chieftain
Most cards that touch the monarch crown their controller, hand them a card-draw engine, and dare the table to come take it back. This one inverts the political calculus entirely: it seats the crown on an opponent, then bribes your whole team to go dethrone them. Every creature swinging at an opponent who holds the crown gets +1/+1 and trample, converting a diplomatic subgame into a beatdown incentive. The monarch stops being a prize anyone wants to hold and becomes a target painted on someone else's back, with the reward for aggression baked in rather than haggled over at the table.
The clever part lives in the "if there is no monarch" clause. Once a monarch exists the crown simply changes hands (on combat damage, or when another effect claims it), so the end-step trigger typically fires once to install the first monarch and then goes quiet. What remains is a permanent throne and a standing bounty: the second ability keeps rewarding attacks against whoever currently wears the crown, opponent to opponent, as the game grinds on. This is a green aggro-politics engine that seeds the monarch subgame instead of monopolizing it, then weaponizes the crown as a coordination tool for a table-wide pile-on. The 4/3 body lands early enough to menace the monarch it just created, collecting its own trample rider on the swing back in.

