Mass Appeal
Most tribal payoffs hand out an anthem or a cost reduction; this one converts board width straight into cards, scaling with how many Humans you've already committed rather than rewarding any single threat. The math is unforgiving in a way that forces honesty: with one Human it is a worse Divination by a card, with three it refuels backbreakingly, and with an empty board it is a blank you cast for nothing. That asymmetry makes it something you commit a deck to, not a card you slot in for value. It sits in the same family as the older count-your-creatures effects (Collective Unconscious and Shamanic Revelation read the entire battlefield), but narrowing the count to a single tribe is the trade that lets it cost so little. The restriction does real work: it ties the spell's payoff to a deckbuilding commitment made several turns earlier, so the reward is only ever as large as the gamble already on the table. The unusual part is the color. Humans have historically lived in white and green, which makes a blue card built to reward going wide on the tribe a genuine rarity: blue's draw engines almost never key off creature count, and pairing that engine to a tribe blue does not usually host is the whole reason this design reads as strange.
