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Moxonomy

Maro

Creature — Elemental2 generic manaGreen manaGreen mana

The original hand-as-stat creature, and the reference point for every variable-body design that followed. Tying power and toughness to your hand size inverts the usual deckbuilding tension: cards in hand are normally potential energy waiting to be spent, but here every card you hold is a stat point already on the board, so casting spells actively shrinks the threat. That friction is the entire balancing act. A fresh hand makes a giant; an empty one makes a corpse. The design forces a discipline most green fatties never demand, asking you to weigh whether the next play is worth the toughness it costs, and rewarding hands you can refill faster than you deploy. It draws out a tension green has flirted with for decades: raw size versus card advantage, here collapsed so the two resources become literally the same number. Later iterations would sand off the rough edges (Multani and the more forgiving graveyard-counting builds soften the all-eggs-in-one-hand fragility), but the structural idea is intact from the start. Read your hand, read the board, decide what your creature is allowed to be this turn.

Maro (7ed)
7ED · #256★rare
Pricing
Normal: $0.34
Foil: $12.91
Oracle Text

Rules text

Maro's power and toughness are each equal to the number of cards in your hand.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

9 sets
Show all 9 other printings
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