Marching Duodrone
The generosity is the whole design problem, and this card leans into it as a feature rather than dodging it. A 2/2 that mints Treasure on attack sounds like clean ramp until you read the fine print: every player, not just the controller, gets one. That symmetry is the tax. In a multiplayer game you are handing three opponents free mana with every swing, which turns a would-be value engine into a political bargaining chip and a Group Hug enabler. The card belongs to a small tradition of shared-benefit artifacts, the Howling Mine school, where the effect is deliberately non-partisan and the deck has to be built to exploit the asymmetry it manufactures. Here the exploitation angle is real: you attack, everyone gets a Treasure, but only you knew it was coming, so a controller who has stacked sacrifice payoffs, artifact-count triggers, or a way to punish opponents for cracking their tokens turns the gift into a trap. The body is fragile and the cost is trivial, which frames it correctly: this is not a creature you protect, it is a repeatable ritual attached to a combat step, and the Treasure it makes for you is the point while the Treasures it makes for everyone else are the cover charge. Whether that trade is worth it depends entirely on which half of the transaction your deck is built to weaponize.

