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Moxonomy

Mana Geyser

Sorcery3 generic manaRed manaRed mana

A ritual that prices itself off everyone else's turn. The premise inverts the usual relationship between you and the rest of the table: every land an opponent has tapped to cast a spell, activate an ability, or pay for their own development becomes red mana on your side, so the more the board is doing, the more this returns. Built into that premise is its own dead-card scenario: against a board of untapped lands it generates nothing, which means it is not a curve-filler but a held payoff, a card you sit on until the opponents have committed their resources. The lineage runs through the big-burst red rituals that ask you to assemble a single explosive turn, but where most of those pay a fixed rate, this one floats its yield against the live game state, which makes it both unreliable and, at the right moment, the largest single mana spike red can manufacture. The synergy that matters is anything that forces opponents to tap out (a land-tapper, a Stasis-style lock, or simply waiting until everyone has dumped their hands), not effects that untap lands, which work directly against the count. The math turns absurd as the number of opponents climbs, since the tapped-land total scales with each one. Refund spell wearing a ritual's clothes: the reward is entirely a function of someone else's expenditure.

Mana Geyser (soc)
SOC · #247common
Pricing
Normal: $1.03
Foil:
Oracle Text

Rules text

Add Red mana for each tapped land your opponents control.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Banned
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

9 sets
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