Mana Confluence
City of Brass set the template: a land that taps for any color but charges you a point of life for the privilege, paid through the back door of damage triggered by tapping. The refinement here is subtle and total. Where City of Brass deals you the damage whenever it taps, regardless of why, this folds the life payment directly into the activated mana ability, which means it answers to the same controls the original never could. You only pay when you choose to make mana, and the life loss is part of the cost rather than a triggered consequence, so there is no window for an opponent to interact with it and no incidental damage from tapping it for an effect that does not need mana. The result is the cleanest possible expression of the "any color, for a price" design: fixing with no basic-type, no tapped-land tempo cost, no color identity restriction, just a life total slowly traded away one point at a time. The genius is that the price scales with how greedy your manabase needs to be. A deck that taps it once a game barely notices; a deck leaning on it as primary fixing learns exactly how many points of life perfect mana is worth. It is the purest answer to a question the game has asked since the beginning: how much should it cost to ignore color entirely?

Top Decks
Played Alongside
- Arcane Signet1× together
- Brainstorm1× together
- Breeding Pool1× together
- Cabal Coffers1× together
- City of Brass1× together
- Command Tower1× together
- Counterspell1× together
- Cultivate1× together
- Cyclonic Rift1× together
- Damnation1× together
Rules text
Format Status
More formatsFewer formats
Other printings
- Edge of Eternities: Stellar Sights#115
- Edge of Eternities: Stellar Sights#70
- Edge of Eternities: Stellar Sights#25
- Edge of Eternities: Stellar Sights#160
- Explorer Anthology 2#22
- Magic Online Promos#86356
- Commander Legends#721
- Zendikar Expeditions#42








