Malamet Brawler
Trample-granting has almost always lived on auras, equipment, or one-shot combat tricks: Rancor for the enduring version, Primal Rage for the repeatable one, a hundred pump spells for the ambush. Building it into an attack trigger on a body puts the effect on a permanent that also has to swing, and the wording quietly does something the aura versions cannot: it targets any attacking creature, not itself. That is the wrinkle worth noticing. The 2/2 can point the trample at whatever is actually threatening lethal, funneling the excess damage from your biggest attacker past a chump-blocker while the Brawler either connects on its own or forces a second block. It rewards a wide, aggressive board where one attacker is oversized and the rest are expendable, converting the classic gang-block stall into unavoidable damage. The rate is unremarkable in isolation, which is the point: the card is a texture piece for green aggro, a repeatable enabler rather than a threat, and its value scales with how top-heavy the rest of your creatures are rather than with anything printed on its own line.
