Primal Rage
A team-wide trample anthem with nothing else attached, and that bareness is the whole story. Trample is the evasion green usually hands out per creature, either built onto a body or stapled on as a spot enchantment: Rancor is the famous example, granting the keyword to a single attacker alongside a power bump. This does the opposite, distributing the keyword across the whole board with no stat boost, no protection, no upside beyond the rule that excess combat damage spills past blockers. The trade-off is that the anthem contributes nothing to the board itself; it only converts whatever attacking power you already have, so it pays off where the creatures already exist rather than where you still need to field them. Two mana keeps the effect in check: cheap enough to land before the beatdown starts, but inert until you have bodies pointing at the opponent. Green has revisited the same effect with small riders over the years (creatures and enchantments that grant trample as a secondary ability, often hung off lifegain or a power boost), yet this unadorned version states the idea with nothing to hide behind: one keyword, every creature, no strings. Its value scales with raw attacking power, so it cashes in whether that power is concentrated on one large threat punching through a chump block or spread across a swarm that turns blockers into speed bumps.



